The battle in this game was always a challenge for me. I wanted to create each unit engaging with the other unit on the other side but without having the player manage 5 individual units.
At first, the idea was for each battle to play out one at a time and that was WAY too burdensome. Battles took forever. I had just come off a Gloomhaven kick and designed a game similar where you managed your deck. So I thought maybe I could have a deck for all your units to choose from.
The problem became the entire opposite line would beat your line so you could end up with a full wipe. I needed each enemy to attack the other one independent of the other troops on the line. But I didn’t want the Players to draw cards for each troop.
Enter the age-old answer: dice. You can roll for 5 guys simultaneously and still have 5 different outcomes all down the line. Because of the ability to build Shields, armor, different troops, and unique castles, the die roll still has a lot of strategy behind it.
What are your thoughts on games that have had large scale battles? How do they manage individual skirmishes without getting bogged down with administration? How does the Player stay engaged?

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