When I started designing the game, the primary focus was on the gameplay and mechanics. I designed it virtually and played it with others on TableTop simulator so while I had limited space, I could always shrink and resize at the push of a button.
Once I had iterated the game and edited a few times to something that I thought was a rough draft finished product, I went to print. I hadn’t really considered the way the game would lay out on the table and to my pleasant surprise, the Table Top presentation was very handsome!
Each player got to look at their own castle and organize their pieces their own way within a framework. The cards were mini-euro size mostly to keep your castle board a decent size.
I worked on increasing the card size but that made all the other components increase as well until players were crowding each other for table real estate.
I ended up playing it a few times in various settings including a round table, a kitchen counter, and a long rectangle table. In each case, the parts and pieces were accessible and fit nicely! Who knew that component engineering would be so intricate?!
Pictured are the original Weak Knights who helped me design and playtest this game for hours and hours (back when OiC still had catapults and walls to build). After a few years of playing online, we managed to get together from around the US and play it IRL.

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